What were your first impressions of the PS5 when you finally learned what it was all about?
This interview has been edited and condensed for clarity. Read on for our full conversation touching on what the team learned from Spider-Man, designing games with ray tracing in mind, why making realistic-looking metallic surfaces is so important, and much more. I don’t know.’ Because we didn’t have the hardware.”
“And so our artists would say ‘What kind of mesh density can I have?’ And I’d be like ‘. “This title is the first one where we made the content knowing it would only ever be running on the PlayStation 5,” he tells The Verge. He was able to get into the nitty-gritty of working on the console (in addition to Rift Apart, Insomniac has also released PS5 versions of two Spider-Man games), including some of the challenges of learning as you go. (To see some of that in action, check out this recent, lengthy gameplay trailer.)Īhead of the game’s launch on June 11th, I had a chance to talk to Mike Fitzgerald, core technology director at developer Insomniac Games, about the studio’s move into next-gen. It’s still a goofy shooter-platformer filled with weird gadgets, but Rift Apart also features incredibly detailed sci-fi worlds to explore and the titular “rifts” which let players instantly jump into new areas without any loading.
RATCHET AND CLANK RIFT APART PS5 MOVIE
Ratchet has always been an incredible-looking franchise - just look at the 2016 reboot on the PS4, which was reminiscent of an animated movie - and the latest promises to offer new features only possible on Sony’s new console.
It’s also a big reason why the upcoming Ratchet & Clank: Rift Apart is so highly anticipated. That’s part of what made last month’s Returnal so exciting. We’re nearly six months into the life of the PlayStation 5, but exclusive games that really showcase the power of the hardware are still relatively rare.